C ++

CURRICULUM

Our C++ curriculum is suitable for beginners to intermediate learners. This curriculum is ideal for self-study, high school or university courses, or professional upskilling. It’s divided into modules, each with topics and suggested activities or projects.


C++ Curriculum Outline

Module 1: Introduction to Programming with C++

  • Objective: Understand basic programming concepts and C++ syntax.
  • History and features of C++
  • Setting up environment (IDE: Code::Blocks, Visual Studio, or VS Code with g++)
  • First program: Hello, World!
  • Syntax, structure, and basic I/O (cin, cout)
  • Comments and code style


Practice: Write a program that asks for your name and age and prints a greeting.


 Module 2: Variables and Data Types

  • Objective: Use C++ variables and understand different data types.
  • Data types: int, float, char, double, bool
  • Constants (const, #define)
  • Type casting
  • Arithmetic and logical operators

Practice: Build a simple calculator (addition, subtraction, multiplication, division).


 Module 3: Control Structures

  • Objective: Use decision-making and looping structures.
  • if, else if, else, switch
  • Loops: for, while, do-while
  • Nested loops and loop control: break, continue


Practice: Write a program to check for prime numbers within a range.

 

Module 4: Functions

  • Objective: Learn modular programming with functions.
  • Function declaration, definition, and calling
  • Parameters and return values
  • Pass-by-value vs pass-by-reference
  • Recursion


Practice: Write a recursive function to compute factorial or Fibonacci numbers.


Module 5: Arrays and Strings

  • Objective: Handle collections of data.
  • One-dimensional and multi-dimensional arrays
  • Array manipulation (search, sort)
  • Strings (char arrays and string class)
  • Basic string functions

Practice: Create a program that checks if a string is a palindrome.


 Module 6: Pointers and Memory Management

  • Objective: Understand how memory works in C++.
  • Pointer basics: declaration, dereferencing, and address-of operator
  • Pointer arithmetic
  • Dynamic memory allocation: new, delete
  • nullptr, dangling pointers


Practice: Create a program to dynamically manage a list of student grades.


 Module 7: Object-Oriented Programming (OOP)

  • Objective: Learn to model real-world systems using classes and objects.
  • Classes and objects
  • Constructors and destructors
  • Access specifiers: public, private, protected
  • this pointer

Practice: Define a Car class and simulate a car rental system.


Module 8: Advanced OOP Concepts

  • Objective: Deepen OOP knowledge with inheritance and polymorphism.
  • Inheritance: single, multiple, and multilevel
  • Function overloading and overriding
  • Virtual functions and polymorphism
  • Abstract classes and interfaces

Practice: Build a simple banking system with base and derived classes (Account, Savings, Checking).


 Module 9: File Handling

  • Objective: Learn to read and write files.
  • ifstream, ofstream, fstream
  • Reading and writing text and binary files
  • File modes and error handling


Practice: Create a student record management system with file storage.


 Module 10: Standard Template Library (STL)

  • Objective: Use built-in data structures and algorithms.
  • Containers: vector, list, map, set
  • Iterators
  • Algorithms: sort, find, count, etc.
  • Lambda functions

Practice: Implement a to-do list using std::map or std::vector.


 Bonus: C++11 and Beyond (Optional)

  • Objective: Learn modern C++ features.
  • auto, nullptr, enum class, range-based for loop
  • Smart pointers (unique_ptr, shared_ptr)
  • Lambda expressions
  • Move semantics and std::move

 Capstone Projects (Pick 1 or More)

  • Banking System
  • Student Management System
  • Inventory System
  • Mini Game (e.g., Tic Tac Toe)
  • Quiz Application